Action, Adventure, Animation, Children, Fantasy
After uncovering a mysterious amulet, an average teen assumes an unlikely destiny and sets out to save two worlds.
The heroes brace for Angor Rot's invasion and get ready for the fight of their lives; Jim finds the last Triumbric Stone.
Jim races to break a spell that bonds Barbara and Strickler; Angor Rot attacks Claire and Toby.
Jim reluctantly joins forces with Strickler to keep Barbara alive; Gnome Chompksy returns with important news regarding Enrique.
A troll queen arrives and a devastating secret is revealed; Strickler asks for Jim's protection.
Every second counts when Jim uses a time-stopping Kairosect to take Strickler's ring and find the second Triumbric Stone.
The changeling posing as Claire's brother throws a party for the trolls of Arcadia; Jim and Toby want to take Strickler's ring.
When a horde of pixies descends on Arcadia Oaks High, the students are sent into a tailspin; Angor Rot has a surprising proposal for Jim.
Toby and Claire are constantly fighting because Claire got the Shadow Staff and Toby feels slighted. Toby and Claire tackle a Trollhunter task so Jim can win a Spring King challenge. In the process, they master new weapons.
As the heroes look for the second Triumbric Stone, they wind up in unfamiliar marshlands. Claire wants Jim to be her dance partner.
An unrecognizable Blinky experiences the highs and lows of being a human; Angor Rot marks Jim for a fate that is worse than death.
The heroes go on a dangerous quest in search of the first Triumbric Stone; Angor Rot creates a charm that links Barbara and Strickler's fates.
Jim looks for a way to destroy Gunmar so Claire can bring her brother home; a power-hungry Strickler comes back to Arcadia.
Claire sees the Heartstone Trollmarket for the first time; Jim receives a summons; Strickler rouses an ancient assassin.
Two battles unfold when Strickler and Bular make Jim unlock the portal and free Gunmar and his army from the Darklands.
The door to the Darklands still won't open, even though the Killahead bridge is complete; when Claire becomes a target, Jim must tell her the truth.
Claire's suspicions grow; Jim's mother invites Strickler over for a tension-filled dinner.
Draal gives Jim a totem to help lessen his anxiety about Claire; Jim's resulting overconfidence leads to a realisation.
Jim's birthday is full of surprises, including the arrival of a new species of troll that is immune to the effects of sunlight.
Draal gets accustomed to his new digs; Jim tries to find out if Claire's little brother is a changeling.
With the help of an ancient troll-hunting tool, Jim and Toby try to unmask the changelings living among them; Claire presents Jim with a tempting offer.
Jim gets ready for a high-stakes rematch against Draal, who seems to be the amulet's rightful heir; a surprising partnership emerges.
During a field trip to a museum, Jim tries to get closer to Claire; Jim discovers that the museum curator has a surprising secret.
Jim gets a crash course in troll history, and is faced with problems, his first mission and a bully.
Toby and Jim tour Heartstone Trollmarket, where Jim starts his training; the presence of a human Trollhunter creates resentment.
Still reeling from discovering the amulet's power, Jim meets with his new mentors, and learns about the sacred responsibility he has been tasked with.
Two trolls in an epic battle lead to consequences in the human world, especially for one boy.