The Killjoys and an old enemy join forces in a desperate bid to thwart Level Six's plan's for The Quad.
Dutch and Johnny are at odds when Pawter's plans to free Old Town from Jelco's control results in Dutch being seized by an angry mob.
Clues from Khlyen's Red 17 transmission lead Dutch, D'avin, and Alvis to an old research facility on Arkyn while Johnny and Pawter try to rally outside support in the impending war for Westerley.
Tensions rise and the entire team is tested when Dutch captures and interrogates a lethal Level Six agent, while Johnny secretly investigates Jelco's wall for Pawter.
Dutch's search for the mysterious green plasma puts the team at the mercy of an eccentric galactic collector.
Johnny escorts Pawter home for a chilly family reunion while D'avin experiences surprising side effects from Khlyen's Red 17 experiments.
A simple escort mission takes a frightening turn when the Killjoys discover students have mysteriously disappeared from a school for gifted Westerley children.
As part of their secret investigation of The RAC, the Killjoys accept a ghost warrant to rescue three missing Killjoys lost in the heart of the Badlands. The mission leads them deep underground into an abandoned mine, where the bounty hunters become the hunted.
With D'avin back on the team, the Killjoys return to the ruins of Old Town to hunt eight escaped convicts but soon discover their most dangerous nemesis is the company fixer who issued the warrant.
After failing to rescue D'avin from Arkyn, Dutch and Johnny head to Eulogy, an outlaw-only barter town, in the hopes of stealing a mysterious, high tech shield from the infamous Connaver gang.